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Icewind Drover

(image)

A Herder of sufficiant ability can become what the Steppe Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by refering to themselves as 'conduits'. Just what it is that they channel is never revealed.
The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Icewind Herder
Advances to: Icewind Master
Cost: 34
HP: 54
Movement: 5
XP: 110
Level: 2
Alignment: chaotic
IDEE Steppe Drover
Abilities:
(image)staff
impact
6 - 3
melee
(image)frostbite
cold
8 - 4
ranged
magical
Resistances:
blade-20%
pierce-10%
impact-10%
fire-10%
cold40%
arcane0%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef-0%
Deep Water9920%
Flat140%
Forest260%
Frozen140%
Hills250%
Impassable9990%
Mountains350%
Mushroom Grove340%
Sand230%
Shallow Water320%
Swamp330%
Unwalkable9920%
Village160%